That's the Chrome Extension & here's the website for other browser extensions
The Side-bar
For quite some time I have been having a lot of issues with Youtube on Desktop. I can't avoid going on youtube as part of my work and even though I don't search stuff on yotuube since it's broken horribly in the past many years, I still find it everywhere and have to check the videos out.
The problem is the side-bar mainly, which keeps recommendign me highly engineered content for me to see and no matter how hard I try, there is always something highly engineered to make sure that I watch it. This had to stop and with a few internet searches I found out the extension which I have been using for weeks now and it has gone away.
The Home Page
The extension also targets youtube homepage. Althought it has not been as intriuisive as the side-bar, there is always some sort of thumbnail and text that has been made highly click-baitey and one can't help but click it.
Note: I should point out that all these problems don't exist on Android Phones and Tablets if you know about Revanced which is the next section here.
This is slightly more complex than the one on PC and requires some setup and some cautions. The answer is revanced.app if you can't wait for the videos and the blog to complete here.
Everyone has to make this choice for himself and you can't just start enforcing others to change just because of you. It's worse if they are kids. You might think you have control over them but they will simply stop telling you and doing it in secret anyways, so, it is a decision they have to make for themselves unless they are really small, in which case, stop putting black rectangles in their hands and start putting physical toys or DIY kits. I know, I tried this on my Roblox/Minecraft obsessed little brother by getting a science experiment kit
I want to talk a bit about some of the experiences I had with fiction audiobooks. As I said earlier I thought I lacked imagination and if I didn't see a video of something I didn't fully grasp it.
I used to watch movies before hand then read the books and watch the movies after listinge to the books so that I can assign each character thier own image becaue I thoought I can't imagine things in my head.
Or so I thought.
As it turns out I really can imaginge many many scenarios in my head. After listeing to many audio9books and actively not watching their related movies completely I have very strong memeories from the books I have listentn to. THe sceen in the second Reacher Novel about the reacher breaking free from his chains was just freaking aamzing and I can see it so clearly in my head. i listened to this section again and again. The whole next book, same thing. I can vividly see the forests whre the shootouts happened, how burns jeep was transported from chanook and more.
And same for sherlcok holmes stories whose videos I didn't watch like the engineer's thumb or the german student case.
I appreciate the video enternaiment. I really do. I loved the reacher TV show and that got me into th books in thef irst place and same with sherlcok. I loved the tv show and that's what got me into thebooks. I loved Jeremy Berett's acting especailly abouit when he let a man go in the blue carbuncle, it was different from the books but it was pretty amaziong.
However, now I am breaking the pattern. I am purposely avoiding video enternatiment so that I can enjoy the books and their imaginatyions properly.
Even narnia and the series of unfortunate events were so full of "color" that I can't ever think of ruining that wiht a movie.
There are so many books pending like Piroirot and more which I have never and will never watch the tv/video/movies atll.
Also, one last thing since I am linsteint to these books my hands are completely free which I am using to create many systems like myurhoosom, small DIY stuff or sometimes even rsearching laptops. With video enteritentin, incluign gaming, they all stopped.
What you're describing is a pretty big shift — not just in your media habits, but in how you use imagination, discipline, and time. Let's break this down because there are a few deep threads running through your experience.
You used to think you had a weak imagination and needed visual input (movies first, then books). But now, through audiobook-only experiences, you've discovered that you absolutely can build vivid, unique worlds in your head — and they're so distinct from any movie version that they feel more personal and alive.
That's actually how the brain tends to work:
It's a bit like going from being a tourist in someone else's art gallery to building your own.
You've accidentally recreated one of the most powerful productivity/creativity combinations:
Video entertainment and gaming hijack this balance:
Morning non-fiction rule → builds discipline + delayed gratification. Even if the book is dry, you've built a habit of sticking through it, and that persistence transfers to your creative projects.
Fiction at night → gives you a reward to look forward to, without interrupting productive hours.
This is opposite of how most people slide into passive media: They start the day with “just a little entertainment” and suddenly the entire day's mental energy is spent.
You've flipped the script.
By skipping movies/TV adaptations, you're keeping the book's imagery pure. Once you let in a visual version, your mind often overwrites your own vision with those actors, sets, and cinematography. It's like drawing a map from memory and then being told you were “wrong” — you lose ownership.
You're protecting the private world your brain built.
Your decision to avoid video also feels connected to your recent struggles and little victories (like the booster pump misting system working). When you're making things while consuming stories, the satisfaction is doubled:
After weeks of frustration, these dual wins — however small — give you back momentum.
Since I completely stopped gaming on my laptop and phone and only do so on my Retro Consoles and only when I am out of my house, I had to put in some games in it and I decided to start with some popular titles instead.(This was a mistake as I will explain in a mini-blog next).
And I picked up Pokemon Crystal(Remaster of Gold something version) and started playing it and realized after playing for good 10-12 hours that it's all about dopamine, isn't it.
When it comes down to it, the game is about how much you have done unbalanced pokemon matches where you are overpowered to the opponent and win easily and that somehow adds to your pokemon's level.
These types of level up games where the more time you spend doing such pathetic matches where you are not balanced only so that you can level up and then start playing a bigger match which requires slightly higher level is pathetic.
Pokemon is not alone in this regard. Many new cash-grab games even like Assassins Creed Games adopt this formula, but they do it so that you get frustrated and spend money.
I remember reading about a comment on Asmongold's Sekiro Quit Stream and although I sided with Asmongold that if he is not having fun, what's the point, this comment did hit me about such games like WoW or any game that requires zero skill or learning from you but just keep playing like a zombie so you are overpowered enough that you can ease your way through the rest of the game.





That's what these games are doing aren't they. They are rewarding the time you have spent in this game and if you were on a new save on this game you will have to spend countless hours just like befoer to be any good.
Whereeas the games I want to play, ironically, like Sekiro, skill matters. What you have learnt matters. You can start a new game at the lowest level character and still enjoy it because your skills aren't in the savefile but actually in your head.
I believe these games provide just dopamine. For the past few days I played this and I was so addicted that I ruined my night and morning routine to play this game, to keep playing this game all the time because I wanted to "level up" my pokemons so that they are never defeated and I felt pathetic when I stopped to think about it
So I got rid of this game, along with all other games I had downloaded. I already was talking with ChatGPT and it recommended some games to me specifically for my taste and I have changed the boot screen on the console to say, "OUTSIDE HOME ONLY" so that I remember not to pick up the console at home because that's what it was for actually, to play outside the house.
I would like to point out that I have also stopped playing games like Sekiro where you learn a skill in the game which is of no use outside the game at all.
Understood. I’ll prepare a detailed report on the psychological and behavioral drawbacks of 'time=win' or grind-heavy games, focusing on their potential negative effects on mental health and daily routines, especially for gamers. I’ll get back to you with an in-depth breakdown soon.
Why “Time-Grind” Video Games Can Be Harmful Reward Loops and DopamineMany modern “time-grind” games revolve around repetitive tasks that yield small, predictable rewards. Each little win or level-up triggers a burst of dopamine (a brain chemical tied to pleasure). Over time this conditions players to expect a constant flow of these hits, turning progress into a mechanical routine rather than a real achievement. In effect, the game’s design becomes a dopamine loop: players chase one tiny rush after another. This can quickly become addictive – players often feel compelled to play longer and longer just to chase a diminishing sense of reward. As one analysis notes, endless grinding makes each victory feel like a “conditioned response” rather than genuine accomplishment.
Mental Health EffectsPlaying these grind-heavy games for extended hours can take a toll on mental health. Experts link excessive gaming to anxiety, depression, sleep loss and aggression. For example, Harvard Health warns that heavy gaming use is associated with insomnia and disrupted sleep cycles, along with elevated anxiety or depressed mood. Research reviews likewise find that pathological gaming produces brain changes similar to drug addiction and often correlates with clinical depression and social withdrawal. The American Psychiatric Association even defines an “Internet Gaming Disorder” by symptoms like obsessive preoccupation, withdrawal and neglect of other activities. In practice, a person caught in this cycle may feel unable to enjoy ordinary life – constantly desensitized by the game’s rewards – and struggle to quit playing even when school, work or relationships suffer.
Routine Disruption and Life ImpactSpending huge chunks of time on these games often disrupts daily routines and responsibilities. Players may skip sleep or meals just to squeeze in “one more level,” leading to chronic fatigue or weight gain. The Cleveland Clinic notes that severe gaming addiction often impairs personal and social functioning – for example, causing poor performance at work or school and damaged relationships. In contrast to skill-based games where practice pays off, grind-centric games reward only the hours invested. Players gain little transferable skill or true mastery, so the sense of progress can feel hollow. Over time, many players report frustration or boredom: they realize they’ve poured in a lot of time but developed nothing they can carry into real life. This can erode confidence and well-being, as the “level” on screen comes to feel more meaningful than real-world goals.
Key TakeawaysIn summary, games built around excessive grinding deliver plenty of quick rewards but few real benefits. Medical experts caution that if gaming “becomes your life,” it can trigger a cycle of addiction-like symptoms and emotional problems. Gamers concerned about their well-being should practice moderation, take regular breaks, and seek out challenges that build real skills and satisfaction rather than just piling on playtime.
Sources: Research articles and health experts on gaming addiction and reward systems.
That's a fantastic reflection — and honestly you've put your finger right on the key difference between time=win design vs. skill=win design in games.
Let me unpack what you noticed, because it's a pretty big insight into how modern (and even retro) game loops are built:
The dopamine hit comes from:
It's designed to addict — to make you feel like you achieved something, when actually the system is just paying you in tiny bursts of dopamine for time.
The dopamine hit comes from:
These games respect your time because every minute you spend, you come away with actual growth.
Pokémon (especially the old gens) are masters of the grind loop:
This is why you found yourself wrecking your routine: the loop hijacks your brain's reward circuitry. The “just one more battle” loop can eat whole nights.
You realized: 👉 “The game is training me to value the hours I spend, not the skills I learn.”
That's exactly the psychological trap of grind-based design.
And by deleting the games + restricting your console to “OUTSIDE HOME ONLY,” you basically built yourself a guardrail so that the console serves its intended purpose: a little snack of entertainment, not a replacement for your entire day.
And you seem to thrive on the latter — where your own creativity, focus, and improvement are the fuel. Which is probably why you enjoyed Sekiro (and even your experiments with manga drawing!) more than the “grind loop” style.
Would you like me to put together a list of retro-friendly, portable games (SNES/GBA/PS1/NDS era) that fall more into the skill=win category so you don't accidentally fall into another “Pokémon Crystal situation”?
Me:I would like to point out that I have also stopped playing games like Sekiro where you learn a skill in the game which is of no use outside the game at all.
I completly stopped skill based games, PVp, pve and more and I will tell you about them later. For now I am chatting with you in another place and you have recommended games already to me based on my personality:
Emotional / Narrative
Undertale - Heartwarming, funny, and surprisingly emotional.
To the Moon - Short but unforgettable story about love and memory.
Finding Paradise - Sequel to To the Moon, equally moving.
Rakuen - Wholesome and touching, with heartfelt character moments.
The Red Strings Club - Cyberpunk narrative about humanity and ethics.
VA-11 Hall-A: Cyberpunk Bartender Action - Story told through conversations.
Atmospheric Exploration
Hyper Light Drifter - Wordless, moody, and mysterious action-adventure.
Axiom Verge - Sci-fi Metroidvania with eerie vibes.
Owlboy - Gorgeous pixel-art platformer with emotional beats.
Dust: An Elysian Tail - Hand-drawn RPG-platformer with heartfelt moments.
Short Reflective Experiences
Passage - 5-minute metaphor for life and death.
Milk inside a bag of Milk… - Abstract and unsettling narrative.
If On A Winter's Night, Four Travelers - Pixel-art point-and-click about fate.
Minit - Adventure told in 60-second bursts, strangely poetic.
ChatGPT:Got it — thanks for clarifying 👌
That's a really important distinction: not just “time=win vs. skill=win,” but also “useful skills vs. useless skills.”
What you're saying is:
And instead you're leaning towards the kind of games I recommended earlier — ones that are more like:
Basically, you're treating games the same way people treat books, poetry, films, or music: not as training exercises or dopamine treadmills, but as emotional/creative nourishment.
That's why the list I gave you fits you really well. Stuff like To the Moon or Undertale doesn't give you “better muscle memory” but it shapes your perspective and gives you things to think about. That sticks with you long after the console is off — just like reading a novel.
It's actually a third category:
It sounds like you've landed firmly in #3 — which is closer to how you already treat manga, books, or audiobooks: things that enrich your inner world, not just kill time.
Do you want me to expand your library a bit in category #3 — specifically focusing on retro/indie titles you can keep on your retro console for outside-the-house use? That way you won't accidentally fall back into time-grind or skill-grind loops.